Escape the dark dungeon, your lantern can guide you.
You might not be alone.
Each turn you secretly plot up to five steps, and wait. Something else also moves.
Tap a marked tile to plot a route, tap it again to move.
You cannot end two turns in a row on the same tile, so keep moving.
Caught in the lantern at the end of a turn: the monster wins.
Pick your side. The other one is played by the building.
Explorer: find the exit, avoid the monster. Monster: find the explorer.
Reaching the lobby.
Waiting for someone to face. You are number
Found one. Connecting to them.
No relay was available, so this only works if you can reach each other directly.
Could not open a connection to them. Reload the page and try again, or use a player code on another network.
The lobby dropped. Reconnecting and rejoining the queue.
One of you takes the monster, the other the explorer. Roles swap on every rematch, so you both get a turn in the dark.
Reaching the lobby.
Send that code to the other player. The match starts when they arrive.
They are here. Starting the match.
Connecting to them.
No relay was available, so this only works if you can reach each other directly.
Could not open a connection to them. Reload the page and try again.
The lobby dropped. Reload the page to try again.
One of you takes the monster, the other the explorer. Roles swap on every rematch, so you both get a turn in the dark.
Pass the device to the explorer, then look away.
Find the exit and stay out of the monster's lantern.
Pass the device to the monster, then look away.
Explorers are in your territory. Find them before they find their way out.
Your opponent dropped out, so the match cannot finish.
Map . Can you beat the monster again?
Your opponent left, so there is no rematch.
Map : Can you find the explorer again?
Your opponent left, so there is no rematch.